One Minute Game Pitch Framework - Template para Investors

Informacion del Framework

Autor: Anton Slashcev
Experiencia: “Pitched games to investors hundreds [of times]“
Duracion Total: 1 minuto
Objetivo: Pitch efectivo para investors/publishers
Estructura: 7 componentes con timing especifico

Resumen Ejecutivo

Framework probado para pitch de videojuegos en 1 minuto, basado en experiencia extensiva con investors. Cada seccion tiene timing especifico y template de language para maximizar impact y clarity. Diseñado para capturar atencion, establecer credibility, y generar interest en funding/publishing.

Filosofia Central: Structure + Timing + Proof = Successful Pitch

Los 7 Componentes del Pitch (60 segundos)

1. Hook (≈5 segundos)

Template: “[GameTitle] is a [genre / one-line concept] that lets [target audience] fulfill their [core fantasy].”

Proposito:

  • Immediate clarity sobre que es el game
  • Target audience identification
  • Core appeal en una sentence

Ejemplo Aplicado:

  • “Peak is a co-op climbing adventure that lets friends fulfill their mountain conquest fantasy”
  • “MISERY is a retro survival shooter that lets hardcore gamers fulfill their post-Soviet wasteland fantasy”

2. Core Gameplay (≈10 segundos)

Template: “Players perform [core actions] to achieve [global goal], unlocking [game progression].”

Proposito:

  • Mechanics clarity
  • Victory conditions
  • Progression hooks

Focus Areas:

  • Core gameplay loop
  • Player motivation
  • Progression systems

3. USP - Unique Selling Proposition (≈10 segundos)

Template: “No other game combines [feature/genre mash-up] with [signature mechanic], giving players a [unique experience].”

Proposito:

  • Differentiation clara
  • Competitive advantage
  • Innovation highlight

Critical Elements:

  • Genre combination uniqueness
  • Signature mechanic identification
  • Experience differentiation

4. Traction & Social Proof (≈10 segundos)

Template: “So far, we’ve hit [Steam wishlists / CCU / D1-D7 retention], and reviews like ‘[quote]’ show strong pull.”

Metrics Options:

  • Steam wishlists numbers
  • Concurrent users (CCU)
  • Day 1-7 retention rates
  • User review quotes

Proposito:

  • Credibility establishment
  • Market validation
  • User satisfaction proof

5. Market & Monetization (≈10 segundos)

Template: “We’re targeting the [segment] market worth $X billion, growing Y% CAGR. Monetized via [premium / F2P / subscriptions], with projected [ARPU or LTV].”

Market Components:

  • Specific market segment
  • Market size ($X billion)
  • Growth rate (Y% CAGR)

Monetization Components:

  • Revenue model clarity
  • Projected financial metrics
  • Realistic projections

6. Team Expertise (≈5 segundos)

Template: “The team shipped [past hit titles] and specializes in [key areas of expertise].”

Credibility Factors:

  • Previous successful titles
  • Relevant experience
  • Specialized skills

Proposito:

  • Execution capability proof
  • Risk mitigation
  • Track record establishment

7. Ask (≈10 segundos)

Template: “We’re raising $X to hit [milestone: vertical slice, soft-launch], and move toward [publisher deal, full release].”

Components:

  • Specific funding amount
  • Clear milestone targets
  • Next stage planning

Milestone Options:

  • Vertical slice completion
  • Soft-launch execution
  • Publisher deal negotiation
  • Full release preparation

Timing Strategy Analysis

Time Allocation Logic

Hook (5 sec): Shortest component - immediate impact required Gameplay (10 sec): Core product explanation needs detail USP (10 sec): Differentiation requires clear articulation Traction (10 sec): Proof points need specific examples Market (10 sec): Financial opportunity requires context Team (5 sec): Credibility can be established quickly Ask (10 sec): Clear request with specific next steps

Pacing Considerations

  • Front-loaded impact - Hook + Gameplay = 15 seconds
  • Evidence middle - USP + Traction = 20 seconds
  • Business case - Market + Team + Ask = 25 seconds
  • Total: Exactly 60 seconds for complete pitch

Conexiones con Casos Existentes

Validation Through Success Cases

MISERY Application:

  • Hook: “Retro survival that lets S.T.A.L.K.E.R. fans fulfill post-Soviet fantasy”
  • Traction: “100k+ wishlists in 1 month, viral TikTok content”
  • USP: “No other game combines N64 aesthetics with modern survival mechanics”

Peak Application:

  • Hook: “Co-op climbing that lets friends fulfill mountain conquest fantasy”
  • Traction: “2M+ sales, broke even in hours”
  • Team: “Aggro Crab + Landfall shipped Another Crab’s Treasure + Content Warning”

Dead as Disco Application:

  • Hook: “Music rhythm game that lets players fulfill their personal soundtrack fantasy”
  • USP: “No other game combines rhythm gameplay with personal music import”
  • Traction: “400k+ wishlists, 87% players use Songcrafter tech”

Adaptaciones por Contexto

Para Investors

  • Focus en Market & Monetization - financial opportunity emphasis
  • Strong Team credentials - risk mitigation priority
  • Clear Ask con ROI implications - specific funding utilization

Para Publishers

  • Emphasis en Traction & USP - market potential y differentiation
  • Marketing hook strength - audience appeal demonstration
  • Partnership value proposition - mutual benefit clarity

Para Press/Media

  • Hook y USP prominence - story angle identification
  • Traction como credibility - newsworthiness establishment
  • Team story elements - human interest angle

Common Pitfalls to Avoid

Timing Errors

  • Rushing Hook - losing immediate attention
  • Over-explaining Gameplay - technical detail overload
  • Weak Ask - unclear funding requirements

Content Errors

  • Generic USP - failure to differentiate clearly
  • Inflated Market Size - unrealistic projections
  • Insufficient Traction - lack of validation proof

Delivery Errors

  • Memorized Script - lack of natural conversation
  • No Audience Adaptation - one-size-fits-all approach
  • Missing Follow-up - no clear next steps

Implementation Checklist

Pre-Pitch Preparation

  • Hook tested con target audience feedback
  • Gameplay loop clearly articulated
  • USP validated against competitor analysis
  • Traction metrics gathered y verified
  • Market research completed con credible sources
  • Team credentials organized y verified
  • Ask amount justified con milestone breakdown

Pitch Delivery

  • Timing practiced para stay within 60 seconds
  • Visual aids prepared (if applicable)
  • Q&A preparation para likely follow-up questions
  • Contact information ready para immediate follow-up

Post-Pitch Follow-up

  • Additional materials prepared para interested parties
  • Timeline established para decision-making process
  • Regular update cadence planned para ongoing relationships

Estado: Framework completo con templates y examples
Aplicabilidad: Alta para cualquier game pitch scenario
Complementarity: Perfect foundation para todos los casos de success documentados

Convencion de Escritura: Esta nota sigue la convencion sin acentos para evitar problemas de codificacion y mejorar compatibilidad del sistema.